Top 10k strings from Spectrum Computing - Issue 12 (1985)(ASP Software)[a].tzx in <root> / bin / z80 / software / Sinclair Spectrum Collection TOSEC.exe / Sinclair ZX Spectrum - Magazines / Sinclair ZX Spectrum - Magazines - [TZX] (TOSEC-v2007-01-01) /

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  12 12222222222211
   8 h;"Page ";a/h:
   8 - Q to Quit":
   8 "8";"START THE TAPE":
   8        THEN PRESS ANY KEY       
   7 h;" 48K Only"''"   Press 2 or 3 for pages or"'" Hold S for 
   7 UUUUUUUUUUUUUU
   6 AAAAAAAAAAAAAA
   4 DDDDDD==CCCCCCCBBBBBBBBCCCCCCC
   4 ;"START THE TAPE":
   4 ;" STOP THE TAPE "
   4 ;"   PRESS ANY KEY TO TURN PAGE   "
   4 *STOP TAPE ALARM*
   4 (RoomAddr+160
   3 PxxxxxxxxxxxxxxxxPPPPP`
   3 Pxxxxxxxxxxx
   3 Addr=40000
   3 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
   3 (RoomAddr+205
   3 (RoomAddr+196
   3               
   2 ~~~~~~~~~~~~~~~~~~~~~~~~
   2 screen    
   2 reviews   9
   2 code      
   2 UUUUUUUUUUUUU
   2 T THE TAPE":
   2 System    
   2 Strontium 
   2 SpriteAddr+i,
   2 RoomAddr=49152
   2 RAMTOP IS MOVED - YOU  ARE ADVISED TO FOLLOW THE CHAIN-ING UNTIL YOU LEAVE THE REVIEW  SECTION TO AVOID UNUSUAL EFFECTS
   2 Machina   
   2 Legend    
   2 Lancelot  
   2 Jasper    
   2 CCCCCCCCCCCCCCCCCCCCCC
   2 BBBBBBBBBBBBBBBBBBBBBBBB
   2 Aztec     
   2 ATC       
   2 ;"STILL LOADING"
   2 ;"SOFTWARE  REVIEWS"''
   2 ;"LET TAPE RUN "
   2 ;" LOADING "
   2 ;"   PRESS ANY KEY TO TURN PAGE   ":
   2 ;"         PRESS A KEY":
   2 ;"        
   2 6 ?>0w++~<
   2 6 *>0w++~<
   2 *(y-a)+Sx,
   2 (taken/256
   2                         
   2                     
   2                   
   2                 
   2             
   2           
   1 ||~<<B|><<
   1 z$=z$+"1":
   1 z$="y")+("no"
   1 y,x+a;" ":
   1 w$="         ":
   1 u()=(65536
   1 time=65008
   1 time=23794
   1 taken+" seconds":
   1 stop=65020
   1 stop=23790
   1 start=65000
   1 start=23780
   1 score>high
   1 score=score+
   1 rely for using a certain name as a spell,on the off chance (that's
   1 q$="THOSE WHO ENJOY":
   1 q$="THE USUAL":
   1 q$="TAPE MAGS,":
   1 q$="SPECTRO-GRAPHICS":
   1 q$="PROGRAM FOR":
   1 q$="ON TAPE #7":
   1 q$="ON TAPE # 8.":
   1 q$="MAY I FORGO":
   1 q$="MASTER ":
   1 q$="LETTER":
   1 q$="INTERESTING":
   1 q$="INSPIRED THE":
   1 q$="HELLO HACKERS.":
   1 q$="GREETINGS":
   1 q$="GENTLE FOLK,":
   1 q$="From HUGHIE     ":
   1 q$="FOR THE BONES":
   1 q$="FOR HIS ":
   1 q$="FOLLOWING":
   1 q$="EXCEPT TO THANK":
   1 q$="COMPLIMENTS":
   1 q$="BURT VIERSTRAA":
   1 q$="BILL McINTOSH":
   1 q$="BIGPRINT PROG.":
   1 q$="ANDREW LONG'S":
   1 q$="ABOUT EXCELLENT":
   1 q$="--AGAIN? .Y/N.--":
   1 q$=" PRESS 'Y or N'":
   1 q$=" AMAZING ISNT IT":
   1 q$="    McGOVERN.   ":
   1 ot a fastloader. It sounds like it loads in chunks at several different  
   1 o;" - Calculating Names"
   1 o,o;"c - Conveyor belt 
   1 o,o;"S - Save to tape"
   1 o,o;" Press ENTER- (or Enter 'c' to   COPY on ZX printer)";
   1 n$="SPECTRUM":
   1 n$="        ":
   1 n the    theme that unites a series of   arcade games in which you try toassis
   1 movements=1500
   1 move=move+1
   1 minuslife=3500
   1 l;"Please Wait";
   1 k$="9")+(3300
   1 k$="8")+(3200
   1 k$="7")+(2700
   1 k$="6")+(2400
   1 k$="5")+(2300
   1 k$="5")+(225
   1 k$="4")+(206
   1 k$="4")+(1800
   1 k$="3")+(197
   1 k$="3")+(1700
   1 k$="2")+(188
   1 k$="2")+(1300
   1 k$="1")+(500
   1 k$="1")+(179
   1 k$="0")+(170
   1 jsw editoro7
   1 jjf!!!!!!!!!!!
   1 j`f!!!!!!!!!!!
   1 interruptsE d
   1 instruct=500
   1 hype in  the press release: 'Entirely NewConcep
   1 high=score:
   1 h;"SIR LANCELOT";
   1 h;" 16K or 48K"''"   Press 2 or 3 for pages or"'" Hold S for 
   1 g~2p}#~2q}#~2n}#~2o}#~2r}#~2s}:
   1 failures and de-pressurisations. Y
   1 f=RoomAddr+240
   1 exitview=(z$="y"):
   1 ex,fx;"  ":
   1 ex,fx;"    "
   1 ery time you get killed you have to si
   1 e$(a,b)=" ":
   1 defence   
   1 cx,dx;"  ":
   1 cx,dx;"    ";
   1 cover     {
   1 count=score:
   1 count=count-1
   1 count=count+1
   1 colour=p*8
   1 cmouth,cm;"#$";
   1 ceye,ce;"#$";
   1 cartoon   
   1 by Pete Cooke may 84
   1 bolton    "
   1 bbfAAAAAAAAAAA
   1 bbf!!!!!!!!!!!
   1 bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb
   1 bbbbbbbbbbbbbb
   1 bbbbbbbbFFbbbbbbbbbbbbbbFFbbbb
   1 bbbbbbFFbbbb
   1 b,b;"STOP THE TAPE":
   1 b,b;"BYE FOR NOW.":
   1 b();" secs."
   1 b$=b$+"1":
   1 ax2=ax2+(ax2<5
   1 ax,bx;" ":
   1 attack    
   1 a$="                        "
   1 ```PPPPPPPPPPPPPPPPPPPPPPPPPPPPP```PPPPPPPPPPPPPPPPPPPPPPPPPPPPP`
   1 [^#~2.T:3T
   1 Y=Y+D(DIR,2
   1 X=X+D(DIR,1
   1 VY        The Shrubbery           
   1 UUUUUUUUUUUU_
   1 UUUUUUUUUUUUU\
   1 UUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU
   1 UUUUUUUUUUUU
   1 UUUUUUUU   Designed By M. Jeffries 1984 
   1 UUUUUUUU       In The Forest            
   1 UUUUUUUU        Who's This ?            
   1 UUUUUUUU         This Is Easier         
   1 UUUUUUUU          The Desert            
   1 UUUUUU        Sandy Sumerleze         
   1 UUU       His Master's Bedroom     
   1 UUU          The Cold Room         
   1 UU      Down From The Lab         
   1 Tel (0392) 218166      
   1 TRSHDx(C) Copyright 1982 by LSI>
   1 TRSHDx!HD"><>
   1 TERRY GREER            
   1 Sy-a,Sx;z$
   1 Sx=Stair-32
   1 SpriteAddr=Addr+32
   1 Sprite>207
   1 Smouth,Sm;"#$";
   1 Seye,se;"#$";
   1 Sdir=l)+(-l
   1 SPIRO-GRAPHICS ROUTINE:
   1 RoomAddr+Index+y,
   1 RoomAddr+255
   1 RoomAddr+240
   1 RoomAddr+236
   1 RoomAddr+235
   1 RoomAddr+234
   1 RoomAddr+233
   1 RoomAddr+222
   1 RoomAddr+221
   1 RoomAddr+220
   1 RoomAddr+219
   1 RoomAddr+218
   1 RoomAddr+217
   1 RoomAddr+216
   1 RoomAddr+215
   1 RoomAddr+214
   1 RoomAddr+160
   1 RoomAddr+128
   1 Room'(n$)'
   1 Q$="OF THIS USEFUL ":
   1 Q$="DISASSEMBLER ":
   1 Q$=" SPIRO-GRAPHICS ":
   1 Q$="   ## NEXT ##   ":
   1 P```PPPPPPPPxxxxxxxxxxxxxxxxPPPPP```PPPPPWzzxxxxxxxxxxxxxxxxPPPPP```PPPPPzxxxxxxxxxxxxxxxxxxPPPPP```PPPPPzxxxxx```bPxxPPPPPPPPPPP```PPPPbgg`````bbWPxxPPPPPPPPPPP```bbbb``````bbbWWPxxPPPPPPPPPPP````````````bbWWWWxxxxxxxxxxxxxx`8888```````bWWWWxxxxxxxxxxxxxxx`88888888888WWWWxxxxxxxxxxxxxxxx`88888888888WWWxxxxxxxxxxxxxxxxx`88888888888WWWxxxxxxxxxxxxxxxxxDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
   1 NNNNNNNNNNNNNJJJJJJJJJJJJJJJJJJJNNNNNNNNNNNNNJJJJJJJJJJJJJJJJJJJNNNNNNNNNNNNNOOOOOOOOOOOOOOOOOOONNNNNNNNNNNNNOOOOOOOOOOOOOOOOOOONNNNNNNNNNNNNJJJJJJJJJJJJJJJJJJJNNNNNNNNNNNNNJJJJJJJJJJJJJJJJJJJNNNNNNNNNNNNNOOOOOOOOOOOOOOOOOOONNNNNNNNNNNNNOOOOOOOOOOOOOOOOOOONNNNNNNNNNNNNJJJJJJJJJJJJJJJJJJJVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV~~~~~~~~~~~~~yyyyyyyyyyyyy~~~~~~~~~~~~~~~~~~~yyyyyyyyyyyyy~~~~~~VVVVVVVVVVVVVWWWWWWWWWWWWWWWWWVVVVVVVVVVVVVVVWWWWWWWWWWWWWWWWWVV~~~~~~~~~~~~~yyyyyyy~~~~~~~~~~~~~~~~~~~~~~~~~yyyyyyy~~~~~~~~~~~~VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFOOOOOOOOOOOONNOOOOOOOOOOOOOOOOOOFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
   1 NEEDS 48K 
   1 Mazecode  ?
   1 M/C       
   1 Ink=Attr-(Paper*8
   1 Index=(161
   1 DIR=DIR+(Z$="8")-(Z$="5")
   1 DDDDDDD22200222
   1 DDDDDD==CCC`CCCBBBBBBBCCCCCCCC
   1 DDDDDD==CCCCCCCCCBBBBBCCCCCCCC
   1 Cy,Cx+a;c$
   1 Cx=Conv-32
   1 CCCOCCCCCCCCCCCCCCCCCC
   1 CCCCCCCCCBBBBBCCCCCCCC
   1 CCCCCCCCBBBBBCCCCCCCCC
   1 By M.JEFFRIES 1984
   1 Attr=Flash*128
   1 Attr=Attr-64
   1 Attr=Attr-128
   1 AUUUUUUUUUUUUUU
   1 A$(N,X)=" ":
   1 @|BB|B<>JJJ
   1 @UUUUUUU     The First Starfighter      
   1 @B~<<<B><B
   1 @@BD@DB>bbb
   1 @ PHTRUaUUUUUUUULQUTU
   1 >(score/(level*20000
   1 ==CCCCCCCCCCCCCCCCCCCCCC
   1 ==CCCCCCCCBBBBBCCCCCCCCC
   1 ==CCCCCCCCBBBBBBCCCCCCCC
   1 =,,,,,,,,,,,,,,,,,,,,,,,',,,,,,,'(((((((((((((((/(((((((((((((((//
   1 <!!!!!!!!!!!
   1 ;o$(Char+1
   1 ;RANGE;" "
   1 ;"and 2500 pts"
   1 ;"You took";
   1 ;"You have reached the EXIT !!!!   ******** Well done !! ******** ";
   1 ;"You are the proud commander of  the Hyper-Laser, the most       powerful weapon in the Universe.You have to defend the City of  Kraakle by moving up and down   the wall, firing at the         attacking ships."
   1 ;"YOU HAVE FAILED!!"
   1 ;"YOU HAVE BEATEN THE HIGH SCORE!!":
   1 ;"What colour do you want for     paper ? (press 0 to 7) "
   1 ;"What colour do you want for     ink   ? (press 0 to 7) "
   1 ;"WHAT LEVEL?(1-9)1=HERO.9=CHICKEN"
   1 ;"Use Cursor":
   1 ;"The best time yet":
   1 ;"TYPE AND ENTER ONE OF THE       FOLLOWING NUMBERS.";
   1 ;"STELLAR ATTACK-BY D.FRERE-SMITH."
   1 ;"SPECTRO-GRAPHICS COURTESY OF    HUGHIE McGOVERN"'" HORWICH"'" BOLTON"'" Yes You've Guessed- LANCS.";
   1 ;"SCORE=";sc;
   1 ;"SCORE = ";score
   1 ;"REM. HACKING DETAILS.          The WIPE Code is contained in a  Line 1001 Rem statement, With  the bigprint code located at    address 32000                   It is Bill McIntosh,s BIGPRINT  routine from tape # 7.          Dear Ed                         Slightly less reviews and more  readers letters PLEASE          (Creep crawl)."
   1 ;"Q Give up"
   1 ;"Press A to try the maze again orN for a new maze, or X to Exit";
   1 ;"Please wait..":
   1 ;"Please wait a few seconds while      the maze is generated..    "
   1 ;"Paper ";P
   1 ;"PRESS A KEY TO START"
   1 ;"PRESS ""R"" TO REPEAT OR ANY OTHERTO LOAD NEXT ITEM";
   1 ;"PLEASE ENTER NAME  =  ????????  ":
   1 ;"NO. INVADERS = ";count
   1 ;"NO SELECTED.:";x
   1 ;"Loading machine code";
   1 ;"LIVES=";li
   1 ;"LEGEND from Century";
   1 ;"JAN/FEB ISSUE  
   1 ;"Ink   ";i
   1 ;"Given up":
   1 ;"G A M E  O V E R"
   1 ;"END OF COMPETITION MY FRIEND!!!!":
   1 ;"Do you want to see your distancefrom the exit (y/n)"
   1 ;"Distance";
   1 ;"Controls 5 turn left";
   1 ;"CAVERN FORTRESS DESTROYED"
   1 ;"By Robert Gay"
   1 ;"Bonus laser at 1000 pts";
   1 ;"Best time.";
   1 ;"BONUS GUN";
   1 ;"AZTEC from Hill MacGibbon";
   1 ;"AIR TRAFFIC CONTROL";
   1 ;"A Nameless Dread":
   1 ;"90 90.5 160 181 193.8   194 195   196 197 198 200 202.5 206 210 212 216 225 240 270 271 280 288 300 310 330 350 495 500 600 601 629 631 648 662 668 712 714 716 710 726 730 780 792 810 812 840 "
   1 ;"8 turn right";
   1 ;"7 move forwards";
   1 ;"3-d MAZE";
   1 ;"200 POINTS"
   1 ;"- Move -":
   1 ;"'R' TO READ AGAIN";
   1 ;"'L'TO LOAD NEXT ITEM":
   1 ;" UP=""Q""  DOWN=""A""  FIRE=""P"""
   1 ;" STRONTIUM DOG from Quicksilva";
   1 ;" STILL LOADING  -  LET TAPE RUN ":
   1 ;" START THE TAPE "
   1 ;" Keys to":
   1 ;" HIGH SCORE - ";high;
   1 ;" Defence "
   1 ;" DEUS EX MACHINA from Automata";
   1 ;" ANY KEY=FURTHER PLAY OR E=EXIT ":
   1 ;" = Your starting place";
   1 ;"  STOP TAPE THEN PRESS ANY KEY  "
   1 ;"  STILL LOADING - LET TAPE RUN  "
   1 ;"  START TAPE TO LOAD NEXT PROG.":
   1 ;"  JASPER from Micromega";
   1 ;"  ANOTHER FOOLISH TRY PERHAPS?  ":
   1 ;"   STOP TAPE - PRESS ANY KEY    ";
   1 ;"   S  T  E  L  L  A  R                                                       A  T  T  A  C  K           "
   1 ;"   Press P for a printout, or"
   1 ;"      GOOD LUCK!!!!!!!!"
   1 ;"      Any key to CONTINUE"
   1 ;"       LANCASHIRE ROSE"
   1 ;"         Press a Key":
   1 ;"         PRESS A KEY"
   1 ;"          ";:
   1 ;"                              "
   1 3d maze   
   1 3-D Perspective       D
   1 3-D MAZE PROGRAM....
   1 22222222222222
   1 222222222222
   1 22200222DDDDDDDDDDDDDDDDDDDDDDDD22200222DDDDDDDDDDDDDDDDDDDDDDDD22200222DDDDDDDDDDDDDDDDDDDDDDDD22200222DDDDDD
   1 2220022222222222444444442222222222200222222222244,,,,,,4422222222220022222222244,,,,,,,,442222222220 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%  %%%%%%%%%%%%%
   1 13 PALMERSTON DRIVE    
   1 122222222222111111111111111111111222222222221111111111111111111112222222222211111111111111111111122222222222111111111111111111111111111111111888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888
   1 12) ";HOUR
   1 111111111111111111111111111111111
   1 00000000000000000000000000000000022222222222222222222222222222200222
   1 0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
   1 00                              (
   1 /level))+10
   1 /ffffffff3
   1 .................................................
   1 ...........
   1 ,taken-256
   1 ,o;"Cursor keys to move"
   1 ,o;"1 - 'Transparent' Object 
   1 ,l;"Use cursor keys and 0 to turn   pixel on/off. Press 'ENTER' to  finish .":
   1 ,,,,,,,,,,,,,,,',,,,,,,,,,,,,,,'
   1 ,,,,,,,'%CCCCCCCCCBBBBBCCCCCCCC
   1 +X+D(DIR,1
   1 +Bright*64
   1 *N)+(M)),COLOUR*(A$(N+1
   1 *(Y+D(DIR,2
   1 *(Sy-a)+Sx,
   1 )="      "
   1 )*(fd=q)-(b>0
   1 )*(bd=q)-(a>1
   1 (SpriteAddr+i):
   1 (RoomAddr+Index+f):
   1 (RoomAddr+236
   1 (RoomAddr+235
   1 (RoomAddr+234
   1 (RoomAddr+233
   1 (RoomAddr+222
   1 (RoomAddr+221
   1 (RoomAddr+220
   1 (RoomAddr+219
   1 (RoomAddr+218
   1 (RoomAddr+217
   1 (RoomAddr+216
   1 (RoomAddr+215
   1 (RoomAddr+187
   1 (RoomAddr+178
   1 (RoomAddr+169
   1 (RoomAddr+161
   1 (RoomAddr+((205
   1 (RoomAddr+((196
   1 (Ad+g)=255
   1 (((((((/-CCCCCCCCCBBBBBCCCCCCCC
   1 (((((((/-CCCCCCCCBBBBBBCCCCCCCC
   1 ((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((p(qq(qq(qq(qq(qq(pp(rr(qq(qq(pp(ppqqpqqpqqpqqpqqpppprrpqqpqqpppp00110110110110110000220110110000000000000000000022011000000022000000000000000000220110000000220000000000000000002201100000002200PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPpppppppppppppppppppppppppppppppphhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhxxhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhxxhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
   1 ''''''''''" TURN TAPE OVER- PLAY OTHER SIDE":
   1 '''''''''"Do you want to Play again? (Y/N)"
   1 '''''''" DANGER- STRANGE SAVE TECHNIQUE  DON'T BREAK OR PROG WILL ERASE ":
   1 '''''''"        STILL LOADING":
   1 ''''''"The next program is for 48K     Spectrums only."
   1 '''''"Sprites numbered 0 to 3 and"'"8 to 207"
   1 '''''"Sprites numbered 0 to 13"
   1 '''''"Sprites number from 0 to 207"
   1 '''''"  Set hours and minutes. The    seconds will start off at zero  when you start the clock."
   1 '''''"  Press 'R' to read again or     any other key to LOAD the next  section."
   1 ''''"  Unfortunately, there are some other peripheral devices that   interfere with the redirection  of the interrupt, and which can not be used with either routine.One of the most common ones is  the Kempston joystick"
   1 ''''"     Wizard Prang Presents-"''"   The Interrupt Driven Clock"
   1 ''''"          SAVE Options"'''"   Press E to SAVE everything"'''"   Press L to SAVE the routine     in the Line 0 REM":
   1 '''"Your computer is a 48K Spectrum,so just leave the tape running  and the Jet Set Willy Editor    program will load."''''
   1 '''"  The clock is now running. If  you want to leave it running andreturn to the main options, thenpress ENTER now."''"  If you want to leave it run-  ning and abandon this program,  clearing out everything but the clock code, Then press SPACE."
   1 '''"  The best way to keep the      program for future use is to    SAVE the whole thing on a sep-  arate tape, so that you can use the time setting routine, which is the easiest way of starting  the clock at the right time."
   1 '''"  Submissions to-"'''''"      Spectrum Computing"''"      Argus Press Software"''"      No.1 Golden Square"''"      London  W1R 3AB"
   1 '''"        Main Options"''''"   Press C to set the clock"'''"   Press L to LOAD next part       of the magazine"'''"   Press S to SAVE the CODE        routines to tape"
   1 ''"To play this new version of     Jet Set Willy MERGE JSW's BASIC loader and put in a new line    '35 LOAD """"CODE',and then RUN."''"When the main file has loaded,  switch to the tape with the     saved copy of your new JSW and  press play.":
   1 ''"PS- When we publish a letter, we"''"send the writer Ten C15 tapes.  "
   1 ''"Going UP leads you to room ";Up:
   1 ''"Going RIGHT leads you to room ";Ri:
   1 ''"Going LEFT leads you to room ";Le:
   1 ''"Going DOWN leads you to room ";Do:
   1 ''"  The clock code is at 65000 andtakes up 175 bytes.RAMTOP is at 64999. You will be able to load BASIC programs and keep the     clock running while the new pro-gram runs, provided it does not interfere with the clock code   area. You can turn the clock offwith RANDOMISE USR 65020."
   1 ''"  The clock code is at 23780 in a line 0 REM. This line must notbe moved or deleted while the   clock is running, but you can   MERGE BASIC programs that do nothave a line 0, and keep the     clock running while running the new program. You can turn the   clock off with RANDOMISE USR    23790."
   1 ''"  I see you are using Micro-    drives on a 16K Spectrum. That  must give you a lot of trouble, and it is going to make this    program unusable too. You will  have to remove the Interface 1  (or expand your memory) and     reload to use the clock.":
   1 ''"   Press M to return to the        Main Options"
   1 ''"   Press H to SAVE ""highbytes""     CODE 65000,175"
   1 ''"     - Ed.-";
   1 '"Your computer is a 16K Spectrum,so the Jet Set Willy Editor     program will not load."''"Sorry about that. It would be a good idea to get your memory    expanded, as you are missing outon a lot of the best software,  and we will be having more 48K  programs in the future.":
   1 '"Last chance to change your mind!"'
   1 '"0 to turn pixel on/off"
   1 '"'ENTER' to end."
   1 '" worked in a software house by   day, but he also writes very    competent and comprehensive     reviews of computer hardware    for a number of magazines."
   1 '" used a nom-de-wordprocessor,    so that faces could have been   saved.  They needed him in      that job, but they needed the   contract more."
   1 '" You have probably noticed the   names of program authors in     this magazine.  Nearly all of   them are, like you, readers of  ours, but they got ambitious    and sent us a program or two,   and now they are celebrities.   For this they even get paid!"
   1 '" YOU MUST NOT REMOVE THE CLOCK   CODE OR LOAD OVER IT WHILE THE  CLOCK IS RUNNING, OR THE COM-   PUTER WILL CRASH               "
   1 '" What we are after is the kind   of programs and articles that   you would like in the magazine."
   1 '" This sort of thing is bound to  happen when business and jour-  nalism meet.  It is not easier, but more difficult to know      which side your bread is but-   tered on when it is buttered    both sides."
   1 '" The trouble was that, just as   the software publisher was      negotiating a big deal with     Householdname Computers, poor   old Knute's review of that      very computer hit the magazine  counters.  Worse than that, it  was an honest and forthright    review.  Worst of all, it had   his real name on it."
   1 '" So, many an article is written  in those moments between phone  calls when one ought to be      grafting at the day job.  The"
   1 '" So it may be that the writers   with the suspiciously unlikely  names are just trying to tell   a few home truths a bit too     close to home.  Just think of   the fuss if I had put the real  names in this story."
   1 '" On another subject entirely-"
   1 '" None of the authors are in any  way being modest. Only proven   egomaniacs are allowed to work  in the computer press, after    all.  Nor, according to my      sources, are any of these shy   hacks wanted by the police- in  this country."
   1 '" Lots of us have more than one   bow to our fiddle. If one can   program and write decipherable  English then one is, at least   for the moment, in demand. If   you have a fresh young face as  well, you even get offers from  TV companies."
   1 '" If you can program and write    reasonable english, why not     join our merry band of free-    lancers.  You won't need a      pseudonym unless you have an    uncontrollable truthful bent."
   1 '" Everyone at Upmarket Printers   Inc. was sorry to see him go,   and they said that there would  have been no problem if he had"
   1 '" But they do have a reason, and  it comes with a story."
   1 '" Browsing through one of those   old fashioned paper magazines   that still unaccountably lit-   ter the computer section down   at W H Smith's the other day,   I noticed that half the pieces  in it seemed to have been       written under 'Sue Denhams'     (say it out loud)."
   1 '"  You write 'em and we'll print "''"'em, Hughie. As for reviews, we "''"have only eight in this issue,  "''"two less than last time. No, no,"''"don't thank me. It's really no  "''"trouble. Anyone else want less  "''"of anything?";
   1 '"  You will need some practice touse this program, but don't be  afraid to experiment. You can   start over with RUN any time,   without losing your edited data."
   1 '"  You can then clear the programarea after starting the clock,  and it will continue running as you perform other tasks."''"  However, you can SAVE the coderoutines on their own if you    wish, on the next page."
   1 '"  You can stop the clock before returning to the Main options bypressing 'S'"
   1 '"  The easiest way to do this is to MERGE the JSW BASIC loader   and put in a new line '35 SAVE  ""JSWbits"" CODE 40000,25535' and then RUN it and play the rest ofthe JSW tape. When it has fin-  ished loading, it will SAVE the data before the game starts."
   1 '"  The clock will lose time      during BEEP, LOAD, MERGE, and   SAVE, because these commands    disable the interrupt."'
   1 '"  The clock code is in a line 0 REM statement for 16k machines, but there is also a routine thatputs the code at 65000 for 48k  machines, which is a much more  convenient location."
   1 '"  If you have any add-ons other than Interface 1 or 2 connected now, it would be best not to runthe clock until they have been  disconnected. All that would    happen is that the program mightcrash, but it would be better toavoid it. Options on next page."
   1 '"  Either location can be used ina 48K machine, but the line 0   REM must not be used with Micro-drives, as it isn't relocatable."
   1 '"  Do not try to use the program with microdrives, as there is a non-relocatable M/C routine in  line 0."''"  The data which has loaded withthe program has already been    edited to give a new JSW game.  You can SAVE it or edit it some more, or LOAD in the original   JSW data for editing."
   1 '"  Because this clock is patched into the fifty times per second system interrupt, it will keep  on working even if you BREAK theprogram. It will continue to    keep time while you are program-ming or even running another    program!"
   1 '"  Are you sure you want to lose the program? (y/n)"
   1 '"      CONTENTS - SIDE TWO"
   1 '"      CONTENTS - SIDE ONE"
   1 ' "  You seem to have a Kempston   joystick connected now (I've    been PEEKing your ports) or if  not, then something similar thatmay cause a problem.  You will  have to disconnect it and reloadbefore using the clock.":
   1 %%%%%%%%%%%%%  %%%CCCCCCCCCCCCCCCCCCCCCCCC%%%  %%%CCCCCCCCCCCCCCCCCCCCCCCC%%%  %%%CCCCCCCCCCCCCCCCCCCCCCCC%%%  %%%
   1 %%%%%%%%%%%%%  %%%%%%%%%%%%%
   1 %%%  %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%                                 
   1 "to look up in the manual until  you get them memorized. Could beclearer, but perhaps that is theway the real ATC terminals are.   The manual is twenty pages of dense technical stuff (more rea-lism?) that reckons to be a     short training course instead ofjust instructions for a 'game'."
   1 "jsw editor"
   1 "interrupts"
   1 "highbytes"
   1 "clockrem":
   1 "You have ten seconds to view    the map of the maze ...."'''
   1 "View From >";Start,"To >";End
   1 "TIME- - - - - - - - - - ";HOUR;":";m$;":00"'''"PRESS ENTER TO START CLOCK OR   ANY OTHER KEY TO CHANGE TIME."
   1 "THE QUILL","XWLQXWXWW","NO!","CJI"
   1 "TASWORD 2","XWXWXWLQW","NO!","CJI"
   1 "Strontium"
   1 "Sprite Number  >";Sprite
   1 "Sprite From Number >";S1'"Move To Number >";S2
   1 "Sprite >";s:
   1 "Sprite ";s;" Appears in rooms":
   1 "Set the minutes (0 to 59) ";MIN
   1 "Set the hour (1
   1 "SO DO YOUSELL ADD ONS? ","STSTSTSTSTSTSTSTSTSTSTS","OF COURSESIR      THIS IS ACOMPUTER SHOP","EFEFEFEFEFEFEEEEEEFEFEFEFEFEFEFEFEFEFEFE"
   1 "SCRABBLE","XWXWXWXW","NO!","CJI"
   1 "SABRE    WULF","XWULPXWXWXWXW","NO!","CJI"
   1 "Room (0-61) >";Room:
   1 "Present border colour =";
   1 "Paper (0-7) >";Paper
   1 "PSYTRON","XWXWXWW","NO!","CJI"
   1 "PROGRAMS?","QWXWXWXWX","YES .....WE HAVE","HGEFDAKVTSFEFEFE","NO ...I'MKEEN TO  GUESS","OXSTPGHTSGESTSTSTSTSTSO","",""
   1 "New border colour >";Bcol:
   1 "New UP >";Up:
   1 "New RIGHT >";Ri:
   1 "New Name for Room number ";
   1 "New LEFT >";Le:
   1 "New DOWN >";Do
   1 "NOT HERE-ABOUTS,  SIR","GEFEFEFOEFEFLOEFEFEFE","WHAT IS  POPULAR  HERE?","XVXVXVXVXVGHXVXVGQXVXV","WAFER-   DRIVES   SIR","DAEFEFEFEFEFEKUFE"
   1 "NEEDS 48K"
   1 "Mazecode"
   1 "MICRO-   DRIVE?","XVXVXVBXVLKMODA","YOU KNOW SINCLAIR SIR ","GFGFLOGFGFKDAGFGFGFGFG","PRISM    MODEM?","NXVXVXVLNBAXVXV","NO ","AJH"
   1 "MAGIC NUMBER: ";x
   1 "Length of stairway >";Slen:
   1 "Lancelot"
   1 "LORDS OF MIDNIGHT","XZXZXZXZXZXZXZXZW","NO!","CJI"
   1 "JETSET WILLY Sprite/Room Editor"
   1 "JET SET  WILLY","QZXZXZXZXZXZXW","NO!","CJI"
   1 "Ink (0-7) >";Ink
   1 "Ink    ";Ink'"Paper  ";Paper
   1 "INTERFACE2 ?","TSTSTSLKSTSM","DELIVERY NEXT WEEK","DAGIGIGLKIGIGIGEUV","IT'S NOT MY DAY ISIT?","VXVXVXDAVXVXLQKVXVXVU","NO SIR","FELKFE"
   1 "INTERFACE1 PERHAPS?","STSTSTLKSSTSTSTSTDA","SORRY SIRJUST SOLDTHE LAST ONE!","BAEFEFEFVUEFEFEFEFEFEFEFEFEFEFE"
   1 "I THOUGHTNOT","YWXZWXZWXXZW","",""
   1 "I THINK  THIS RE- MINDS ME","OPXVXVXVLPXVXVXVDCXVXVXVXX","","","OF SOME- THING","VZWZWZWLPYDCYY"
   1 "HI THERE","STSTSTTS","HELLO SIR","EFEFEFEFE","I GOT A  SPECTRUM LAST WEEK","STSTSTSTSTSTSTSTSTSTSTSTSTS","WISE MOVESIR ","EFEFEFEFEFEFE"
   1 "GRAFPAD?","QXWXWXW","NOT TODAYSIR","CJHJHJHJHDAY","ZX       PRINTER","LRXWXDABEWXWXAWO","SORRY","IHIHA","CURRAH   MICRO-   SPEECH","XWXWXWLODAXWXWXWXWRYCHJO","NO","JH","REAL KEY-BOARD?","XWXWXWCHXWXWXWX","NOT AS   SUCH","BIHIHIHIHIHAZ"
   1 "From >";R1,"To >";R2:
   1 "Flash (0/1) >";Flash
   1 "Filename ?";
   1 "Direction (1=Right,0=Left) >";Cdir:
   1 "Direction (1=Right,0=Left >";Sdir:
   1 "DO YOU INFACT HAVEANYTHING?","ZXZXZXZXQZXRZXZXZXZXZXZQZXW","NO SIR","DCJHJH","","","NOWT...NOSOFTWARE,HARDWARE,MAGAZINES-NOTHING!","DJHJHXKJHJHJHOJHPJHJHJHJHJHJHJHJHJHJHQZJHCJHR","","","I'VE BEEN SIMPLY  WASTING  YOUR TIME","JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH","","","YOU SEE IUSED TO  WORK FOR SINCLAIR RESEARCH ","JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHH"
   1 "DO YOU   HAVE ANY?","UTKUTUTUTDAUTUTULO","LET ME   THINK...................NO!  ","GIGIGIGIGIDAABOPPPPPPPPPPPPPPPPJHAOVY"
   1 "Current Room is ";Room:
   1 "Current Attribute :";Attr
   1 "Conveyor Length >";Clen:
   1 "Control gunsight with -                                                               (k)UP     (z)LEFT (x)RIGHT      (m)DOWN  "
   1 "Change room border colour? ";b$:
   1 "Change Colours ? ";c$:
   1 "CHESS","ZXZXW","NO!","CJI"
   1 "CASSETTE TAPES?","PVUSTSMTSTSTSLK","NOT MUCH CALL FOR THEM HERESIR","DAIHIHIHIHXIHOIHIHIHPIHIHYHOIH","NOT MUCH CALL FOR THEM?","ZYZYZYZYZYDAZYZYZYZYZYY","","","CASSETTE TAPE IS  THE","RZYZYZYZYDAZYZYZYZYZY","","","COMMONESTFORM OF  STORAGE","RZYZYZYZYZYZYZYZYZYZYZYZY","","","ON HOME  COMPUTERS","RZYZYZYDALRZYZYZYQ"
   1 "Bright (0/1) >";Bright
   1 "Bright ";Bright'"Flash  ";Flash
   1 "Are you sure >";s$:
   1 "Are you sure >";s$
   1 "ANT AT-  TACK","XWXWXWXWXWXWW","NO!","CJI"
   1 "@@@@Rgd[? !!-
   1 "8";"from Mikro-Gen";
   1 "6";"from Melbourne House";
   1 "5";"SYSTEM 15000 from AVS";
   1 "3 - Death Object  
   1 "2 - Solid Object 
   1 "1 - Select Room (Current=";Room;")"''"2 - Edit Room"''"3 - Edit Directions"''"4 - Change Name"''"5 - Edit Objects/Colours"''"6 - Move Room"''"7 - Disable Room ";Room;" Sprites"''"8 - Edit Sprite"''"9 - Move Sprite"''"0 - Look at Sprites"
   1 "0 - Foot/Barrel/Maria/Willy"''"1 - The Rest"
   1 "0 - Erase Object";
   1 "0 - Background"''"1 - 'Transparent' Object"''"2 - Solid Object"''"3 - Death Object"''"4 - Stairway"''"5 - Conveyor"''"6 - Item"
   1 " trouble is that the needs of    journalism and business often   conflict, even if the boss      doesn't mind your freelancing   on his time.  As an example,    my friend Knute Tellyn, who     writes under another name (his  real one in fact, hee, hee),"
   1 " This magazine is made up of a   number of articles and other    programs chained together like  the welcome tape that came      with your computer. It may not  always work with microdrives."
   1 " The best way to read it is to   load the articles in sequence   following the on-screen         prompts. However, you can load  individual programs using the   program names in the table of   contents on the next page."
   1 " Save The Goodies  ""defence""     Terry's Animated  ""cartoon""     Smash the Baddies ""attack""      Software reviews  ""reviews""     Guest Hacker(48K) ""jsw editor"""
   1 " SPECTRUM COMPUTING  - ISSUE 12  JAN/FEB  
   1 " Please note that some files     may need more than one load,    but they all auto-run and tell  you  when to start and stop     the tape."
   1 " Editorial         next page     Boxed In          ""3d maze""     Letter from...    ""bolton""      Software Reviews  ""reviews""     Wizard Prang      ""interrupts"""
   1 "  You don't get little airplaneswhizzing about the screen, just the proper identity numbers. No joystick either, instead a very complex keyboard overlay with   two-letter labels that you have":
   1 "  You control an area of airwayswhich actually exists, part of  the London Air Traffic Control  Centre called the Hurn sector.  The only break in the otherwise unreleaved wall of realism is   the ability to set a difficulty level, from 1 to 9."
   1 "  Works 'with a wide variety of joysticks' says the inlay. We   can vouch for Kempston, SinclairInterface 2, and cursor types.  The keyboard gives a choice of  schemes, too, and you only need right, left, and jump, so sticksare not a necessity."
   1 "  Well, we would have ignored itbut for the incredible hype in  the press release: 'Entirely NewConcept'- 'Where Valhalla and   the Hobbit left off'- 'Excellentvalue'- At `14.95? Good Grief!":
   1 "  Well known for insisting on noviolence in his products, Mel   Croucher has nevertheless intro-duced some ugly and disturbing  images into this program.":
   1 "  Welcome to our Twelfth issue."
   1 "  Unfortunately, the first and  major challenge is to get the   thing to load. 'Hyperload' oughtto have only four letters, just to warn you. I took three tries to load it the first time, but  all efforts failed subsequently,so I only had the one go."
   1 "  To use the Original data you  must first reset the computer,  LOAD JSW, and SAVE just the datapart. Then LOAD this program    again, but play the JSW data forthe second load instead of the  data we have provided."
   1 "  This was especially annoying  when I suddenly died merely for using a certain name as a spell,on the off chance (that's what  adventuring is all about, isn't it?) instead of waiting for the required clue to use with the   spell decoding chart."
   1 "  This simulation of the high   pressure job of directing air-  craft traffic is apparently so  realistic that it is actually   being used in Air Corps Cadet   training. Certainly it is a mostdifficult and challenging piece of software, not 'just' a game."
   1 "  This one ought to keep you outof trouble. The idea is to hack into a bank's computer and move millions of dollars to a friendsaccount, but it's not illegal.  This is synthetic hacking, a    computer puzzle rather than a   computer crime."
   1 "  This is one of a pair of look-alike programs from a new entry to the Spectrum publishing mael-strom. The other one has a King Arthur theme, but this is set inan Aztec dream. It is a sort of 3D multiple choice adventure."
   1 "  This game was not ready at theQuicksilva Mega-launch (lunch atMaxims with Ann Nightingale) butTharg, the Editor of '2000 Ad'  comic, was there, all green and horrible. So much so that I leftbefore the blowout proper began."
   1 "  This game is good news for theunconverted, as it fits in the  16K Spectrum. There are 24 roomseven so (it says here- adroit asever, I have seen just two). Youmust collect all the objects to get to the next room."
   1 "  There is only one feature thatI would moan about.  Every time you get killed you have to sit  through that flaming funeral    march that everyone and their   sister used to put into games.  This is 
   1 "  There is another hacker who   phones you with helpful messagesfrom time to time, and you get  one useful telephone number to  start off with.":
   1 "  There are quite a lot of roomsmost of which seem devoid of    alien murderers, but some rooms are very dangerous indeed. The Xkey is for lobbing bombs into   'Medi-Centres', presumably to   keep the bad guys from getting  first aid. Nice touch."
   1 "  The program is written almost entirely in BASIC, but this is  OK as there is no action as suchto be slowed down. It does meansthough, that real hackers can   bust into the program instead ofthe bank without much trouble."
   1 "  The only time you type in a   word is when using the SPELL keyand even then the magic word hasto be looked up on a chart. Thisis not an arcade adventure how- ever, but a graphic adventure   with quirks and oddities.":
   1 "  The obligatory crummy single  on the back of the tape has be- come a synchronized game sound  track with a musical cast of    hundreds. Both sound and game   turn over for the second half ofthe program. For once Automata'susual high price is not complet-ely unjustifiable."
   1 "  The keyboard controls are verycomplicated, because of the needfor 'pick-up', 'drop', and 'use'controls for the objects as wellas the usual movement keys.":
   1 "  The higher levels have heaviertraffic and more radio failures and de-pressurisations. You get a report card after an hour or  earlier if you crash a plane.":
   1 "  The game itself is in two     parts that can be loaded separ- ately. The second part is a     siege strategy game with graphicscreens as in our snapshot. The first part is a text adventure  with two arcade sequences."
   1 "  The game is a multi-room maze filled with murderers that you  have to kill off. They're aliensas well as bad guys so you have plenty of moral justification.":
   1 "  The book and map are meant to aid you in recruiting troops in the adventure that can then be  loaded into the siege game. I   didn't go as far as that, as thewhole package excited intense   disinterest in me before I got  that far. They do say that good things come in small packages.": 
   1 "  The arcade sequences are best described as pedestrian, and thesiege program is slow, obviouslywritten in BASIC, and less ani- mated than the snap makes it ap-pear. You may well wonder why weare reviewing it at all."
   1 "  The adventure uses a multiple choice, pick-from-a-list input  system. This spoils it as an ad-venture for me, though I can't  quite put my finger on why. On  top of that, the first time I   chose to attack (a librarian) I got told off for being a bully  and the computer NEWed itself!"
   1 "  The action is fast and successelusive. It's not an easy game, and you have a time limit for   the completion of each screen   just to keep you awake. You can pause the game with H to ENTER  (not mentioned on the inlay)."
   1 "  Rat droppings, foetuses, and  Defect Police feature in the    theme that unites a series of   arcade games in which you try toassist the fertilization and so on of an embryo, chivying along its cellular activity and hidingit from the prying eyes in the  interrogation tank."
   1 "  Probably for the same reason  there is no joystick provision. The complicated keyboard controlscheme makes fast play difficultbut this problem goes with the  complex array of options in playand I can't think how else they could have arranged things."
   1 "  Nice touches, like realistic  dialing noises, abound. My own  (entirely innocent!) use of mod-em communications leads me to   believe that the game's author  has been into a lot of places heperhaps shouldn't have, such is the extent of the realism."
   1 "  Micromega's 'custom' loader   routine is apparently not a fastloader. It sounds like it loads in chunks at several different  speeds, but the overall rate is about the same as normal loadingso it must be just for security.Our copy loaded reliably.":
   1 "  Less fragile personalities maywish to know that Kempston and  Interface 2 joysticks work.":
   1 "  Legend gets this years prize  for the largest box around a    Spectrum game. It looks like twoSpectrums would fit in it, but  it actually contains a tape, a  map, and a large paperback book."
   1 "  Joysticks supported are Kemp- ston or Interface 2 (confusinglyitem 3 on the menu). Keyboard   controls are QAOP for movement  and M and X for fire, my favour-ite layout but re-defineable    would have been better."
   1 "  Jasper is a well animated rat who has to be guided past other animals possessing equally real-istic movement. He can duck as  well as jump, and can carry up  to five objects at a time for   use at the appropriate moment."
   1 "  JSW Editor by Mark Jeffries"''"  This program can be used to   change the graphics and rooms inJet Set Willy. This data can    then be loaded back in to the   JSW game to give you an entirelydifferent game!"
   1 "  It's all very well done, and  playable enough, so why am I so depressed? Well, _1984_ was a   great book, a literary landmark,but I didn't actually enjoy my- self reading it, did you? DEUS  is impressive and has something to say about the future of soft-ware, but it isn't much fun. Theimagery is too unhappy."
   1 "  It is the first game program Ihave seen that, although BREAK  proofed, has a facility to copy itself to microdrive. If you've got the drives, I advise you to use them, because you will have to reload often, every time you die in fact. Awkward that."
   1 "  If you don't take control im- mediately the program goes into demo mode and you get a look at all the screens. There is also  a single, un-initialed hi-score feature."
   1 "  If this one doesn't get you   going (I suppose there are stillsome boringly normal people     about) then you'll just have to try sub-aqua hang-gliding or,   (gasp!) maybe even the real     thing. Watch that phone bill!":
   1 "  I feel that violence where theblood flows is much healthier   than that A-Team choreography inwhich $8000 worth of ammunition is spread around the set withouteven wounding anyone, but some  may object to wallowing in it.":
   1 "  Could be titled 'Willy gets a Knighthood'. Your little alter  ego rushes around his adventure playground wearing a tin suit   and waving a sword, but a fat   lot of good it does him. He is  still killed by the merest brushagainst the other denizens."
   1 "  Cartoon graphics distinguish  this program from the hordes of other arcade adventures. There  are 22 screens, less than JSW,  but the scenery is much more de-tailed. The adventure element isvery important, and planning    your route and having the right objects are as necessary for    success as fast finger work."
   1 "  By that I mean that you don't type in words but select from a limited number of options like  EAT, BRING, LEAVE, and USE. All the options including movement  are on the top row of keys, and there is a do-it-yourself key-  board overlay to cut out."
   1 "  Automata were there at the be-ginning and have grown with the industry, warts and all. This istheir latest flower, and there  is a lot of it, what with two   cassettes, a poster, and a host of famous names. No, not him,   real famous people."
   1 "  Although you are not really   connected to the telephone, of  course, the computer acts much  as if you are using an auto-dialmodem to phone up databases and guess their passwords. There areuniversity and commercial data- bases to hack, and even a mini- Prestel!"
   1 "  Also very welcome is the use  of an OPTIONAL fast loader. The other side of the tape uses the normal speed, thus eliminating  fast load blues. Full marks for professionalism to Melbourne.   And what's stopping the others?":
   1 "  A Strontium Dog, you see, is amutant human featuring in one ofthe '2000 AD' strips, in which  he commits a fair old amount of mayhem and murder. Naturally he is the hero. Some may find the  phrase 'Let the killing begin'  at the start of the game a teenybit offensive, but it is only   being true to the comic strip."
   1 "  3000 'scenes' are claimed, butthat probably doesn't mean that many locations. Part of the     program has to be loaded from   side two, and side one reloaded if you want to go back.":
   1 "  (But don't trust to it) "
   1 "                      (l)=FIRE"
   1 !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
   1  to hack into a bank's computer and move millions of dollars to a friendsaccount, but it's not
   1  hi=1 for 48K 
   1  ZERO     THE 50TH OF A SECOND COUNTER 
   1  THIS DESTROYS REST OF PROGRAM 
   1  Sprite locator 
   1  SET UP HIGH MEM CODE.  CODE IS IN LINE 5011, DO NOT    RUN THIS SUBROUTINE WITHOUT     LINE 5011 
   1  SET MINS 
   1  SET HOURS 
   1  SET CLOCK 
   1  R. J. Hancock 1984
   1  INTERRUPT CLOCK WORKING 
   1  INTERRUPT BACK TO NORMAL 
   1  INTENSELY IRRITATING 
   1  APS LTD 11111000001  1 GOLDEN SQUARE LONDON W1R 3AB         TEL. 01-437 0626              EDITOR IOLO DAVIDSON  "
   1  A-Team choreography inwhich $8000 worth
   1  11111000001 APS"
   1  0 SECONDS 
   1  *       *                       *       *************************       
   1  *       *                       *       *  
   1   lo=0 when LINE 0 MOVED 
   1    The Knights Who say 'NI'     
   1    See any Dead Furry Animals?  
   1    ENTER for menu":
   1     The Bowels Of The Earth     
   1     Halfway Up The Chimey       
   1      Under The Space Ship       
   1      Remembered-At Last!!       
   1      EXWICK                 
   1      EXETER EX4 2JA         
   1       The Leaky Boat !!         
   1       The Christmas Tree        
   1        What's The Time?         
   1        The Wrecked Ship         
   1        The Freezer              
   1        The Coal Cellar          
   1        The Big Bath             
   1        Middle O'the Tree !      
   1        I've Got A Good Veiw     
   1        I've Been Raised         
   1        Follow The Arrow!        
   1        At The Great Hole        
   1         Where's The Food ?      
   1         Top Of The Chimney      
   1         The Villa               
   1         The Ski Slope           
   1         The Plumery             
   1         The Laboratory          
   1         The Fruit Store         
   1         It's The Wife           
   1         Invalid Colour          #p+
   1         In Andre's Bedroom      
   1         Death Awaits!!          
   1         Andre's Bedroom         
   1          [                      
   1          Use The Force          
   1          The T.V. Room          
   1          The Flagpole           
   1          The Chimney            
   1          Outer Space            
   1          Out On A Leg           
   1          Is This In MM ?        
   1          Dark Isn't It ?        
   1          Crusoe's Corner        
   1           The Skylark           
   1           The Garden            
   1           The Dungeon           
   1           Scramble!             
   1            The Fridge           
   1            The Boot !!          
   1            On The Moon          
   1             Up A Tree           
   1             For further details              write to..                       R. J. Hancock ,                 4 Fore street ,                 Lifton , Devon                    PL16 OAA                or Tel. Lifton (0566-84) 314
   1              s - Stairway 
   1              The Runway         
   1                                 Line 0 contains              2 machine code routines         for translating the rooms       into a format fit to be         read from BASIC and for         replacing the edited            room into the code             (Written using the                   PICTURESQE                   Editor/Assembler)                                              
   1                                 *************************       *                       *       *  
   1                                                                 "
   1                             
   1                            
   1                        
   1